Imperial Guard Sentinel

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With its long legs that allow a superior field of view and fast movement through nearly any kind of terrain, the Sentinel serves as the primary scouting and light support vehicle in the Guard. There are two common patterns of Sentinel: The Scout Sentinel is outfitted with a number of devices and modifications to make it more adapt at scouting: It is rather vulnerable to small-arms fire due to its open crew compartment. The Scout Sentinel can field imperial guard sentinel bitstamp variety of weapons.

Standard armament is the Multilaserwhich can be replaced with a heavy flameran Autocannona Missile launcheror a Lascannon. Earlier versions could also field an Assault Cannonbut due to munitions problems this design has been abandoned. Due to its ease in construction and its reliable nature, there imperial guard sentinel bitstamp multiple patterns of Scout Sentinels, from the common Mars Pattern with its iconic open canopy, to the more heavily armored But not too armored!

Cadia Pattern and the more assault and jungle orientated Rambo-Sentinels that is the Catachan Pattern. Forgoing its stabilisers for recoil compensators and its detection systems for additional power cells and cooling systems, the Armored Sentinel can fire its weapons while charging at the enemy. The Armored Sentinel has a fully enclosed, heavily-armored canopy. Thus, its superior armor compared to the Scout Sentinel allows it to shrug off small-arms fire, and protects its pilot even if hit with a heavy weapon.

Still retaining some of imperial guard sentinel bitstamp Scout's movement capabilities, the Armored Sentinel is perfect for flanking the enemy and hunting enemy vehicles.

Armored Sentinels are basically there if imperial guard sentinel bitstamp want some mobility and better protection than you standard Heavy Weapons Squad for a hefty price. They are far better armed and armored than the Cadia Pattern Scout Sentinel, even though they look similar in appearance. Although the Scout Sentinels has an Autocannon, it lacks the overall penetration that a Plasma Cannon has and is not as fully enclosed as the Armored Imperial guard sentinel bitstamp.

The most famous pattern of Armored Sentinels is the Armageddon Pattern Sentinel, originating on the world of Armageddon as tank hunters, in which the toxic and corrosive atmosphere makes it quite lethal to unprotected Sentinel Pilots. A the "Suprise Imperial guard sentinel bitstamp, drop sentinels are normal scout sentinels with Deep Strike and imperial guard sentinel bitstamp option to take a Multi-Melta.

They come with heavy bolter as default but if you don't take meltas then you are doing it wrong. Unlike other patterns, Drop Sentinels are generally not used as scouts, instead filling the role of mobile heavy imperial guard sentinel bitstamp for drop regiments that otherwise lack ground-based armored vehicles or heavy weapons.

Drop Sentinels as such, are every Stormtroopers best friend, because what kind of sensible glory boys want to get into to a middle of a warzone without some fire support? Drop sentinels also get the Sky Talon as a dedicated transport. For this purpose they have modifications made to their power plant and cab to allow it to fit inside a transport once its legs are folded away.

This allows the Sky Talon to carry up to two Drop Sentinels with the average Valkyrie carrying up to one. Take that and rocket pods for 80 points valkyrie that does not take force organization slot. Not a unit that you should consider building your strategies on.

Basically a Whirlwind on stilts or the unholy lovechild between a Manticore and a Scout Sentinel. As its name implies, this pattern is a heavily armed variation designed to stay behind to provide fire support rather than be up at the frontlines, acting as support units for armored companies, Sentinel companies and fire support for infantry regiments. It's typically armed with a rocket pod for anti-infantry work, or a grenade launcher capable of firing frag or krak grenades for mass groups of infantry or armored vehicles respectively.

In addition, the Support Sentinel is equipped with an targeter mounted on a periscope and an armored screen to protect the pilot from rocket back-blast. Some Support Sentinels are even equipped with the features of a Drop Sentinel, allowing it to be dropped.

Support Sentinels are uncommon and greatly valued by Imperial commanders lucky to have them under their fold. Support Sentinels are definitely the artillery of the Sentinel family and should be treated as such. If you want to have a very fast, imperial guard sentinel bitstamp and light artillery, the Support Sentinel brings more bang for your buck. Its small size also makes it quite decent in fitting small or tight areas in which a normal Imperial artillery could not possibly fit as well as having enough armor to prevent it from collapsing like a wet cardboard that is prevalent within Imperial Guardsmen Heavy Mortar Teams.

The Sentinel Power-lifter is a logistics imperial guard sentinel bitstamp and is equipped with two large power claws that are used to grip imperial guard sentinel bitstamp hold heavy objects like missiles and other ordnance and transport them short distances or lift them into place.

However, the power claws can be used as extremely effective melee weapons against enemy infantry in extreme circumstances. The 5th Edition ultimate troll imperial guard sentinel bitstamp. After 6th edition hit, Powerlifters main tactic got nerfed to hell since most MEQ's now carry grenades which can blow them up in an instant. Although its slow and awkward frame makes it incredibly poor and ill-suited for smaller and more nimble targets like Space Marines.

Due to this, it is quite situational to use the Sentinel Powerlifter, and it is far more better to just have the Catachan Sentinel which actually has range with its Flamer and Chainsword.

Although cheap, the Sentinel suffers the obvious imperial guard sentinel bitstamp of a Guardsman's ballistic skill. As a gun platform, its hits are massively unreliable, even in squadrons of three yet another reason why it's best to stick to weapons with multiple shots, like the imperial guard sentinel bitstamp or autocannon, or the old reliable template of the imperial guard sentinel bitstamp flamerand there are generally more useful things you can buy for the price of three Sentinels.

Scout Sentinels have the advantage of Outflank, but with their low armour, they will survive only imperial guard sentinel bitstamp long as your opponent is gracious enough to ignore them. Factor in their BS, and they won't do much damage before bolters pick them off.

In 5th edition, Armoured Sentinels made excellent tar traps, too weak to kill anything in close combat, too armoured to take any damage.

You could tie up an entire squad of Chaos Terminators for an entire game with ease. Or get Leman Russ Executioner for same price. The new codex has the cost of armoured sentinels down to just a few points more over scout sentinels. Scout sentinels can no longer take plasma cannons, but all their weapons had point reductions to them in turn.

So a lascannon imperial guard sentinel bitstamp as much as a plasma cannon. With vendettas no long the default take in the fast attack slot, there is room and points to imperial guard sentinel bitstamp in this slot. Going from a fluff only choice for an army to something to consider to fill certain weapon gaps.

The Cadian Battle Group Detachment practically forces the integration of sentinels into an army, but the utility they get out of it definitely makes up for it.

Emperor's Shield Infantry Platoons require at least one up to three unit of Imperial guard sentinel bitstamp or Armoured Sentinels to support the infantry, but the footsloggers get Move Through Cover while they stick within 9" of them. If you bring Sentinels at all, these two formations are probably the best ways to do it now. All in all, Sentinels are usable, given proper application. Not awful, not great, but extremely serviceable in some force groups.

The newly revamped and improved Genestealer Cult released in have seen some improvement in the Cult's armoury. No longer must they rely on Limos and Cars, this time the Genestealer Cults come in some flavours of vehicles, some indigenous while others being blatantly stolen from the Imperial Guard. In this imperial guard sentinel bitstamp, the Sentinel is no exception. Needing a fast scouting vehicle to plan out their future uprisings, the Cultist has decided that the Imperial Sentinel is the best and thus, most common vehicle to be fielded by the Cult.

The Cult manage to gain access by pretending to be official Imperial Guardsmen dedicated to driving these vehicles so next time you wonder where imperial guard sentinel bitstamp hell your fire support is, now you know the answer. The Cult only manages to gain access to the vanilla variant and the armoured variant. In Dawn of War 1 the Sentinel is a fast and fragile vehicle good for scouting, early game harassment and can decapture your enemy's strategic points, critical points, and relic points.

Sentinels do not come in any versions besides the one you can construct in game, and there are no upgrades for it; you're stuck with the lascannon called multilaser in the game filewith crappy DPS against infantry for balancing purpose and all. But once you look further imperial guard sentinel bitstamp its file's value, you'll find that it deals a imperial guard sentinel bitstamp amount of damage to medium and light vehicles as well as structures up to dps against medium vehicles and a whopping dps against buildings!

It's also an accomplished base razer thanks to its speed and building damage and is cheap and massable enough to be spammed pretty readily. A pack of sentinels can level a base in no time if not stopped and thus they're just great for shitting all over the secondary bases of your enemies built over things like relic points and decapturing their relic points as a bit of extra imperial guard sentinel bitstamp to the wound. In Dawn of War 2 the Sentinel is a pretty odd vehicle by the game's standards.

In essence it doesn't have vehicle armor it's considered heavy infantry instead so anti-infantry weapons imperial guard sentinel bitstamp pose a very significant threat to it. However it is available very early on in a game, before just about any other vehicle or monstrous creature available to any other faction and like any vehicle it can still knock apart cover to open up paths or expose enemy infantry.

It does however, have the ability to decapture requisition points and as one of the fastest units in the game it is great at denying these points to the enemy if they leave them poorly guarded.

It also synergizes quite well with guardsmen who can repair it while it provides some tanking and extra fire support, and can have the extra armor upgrade purchased a few times to heal it or provide some extra durability. All in all, a decent choice. If you field sentinels for their function but generally prefer tanks to chicken walkers, or you realized that these things are fucking expensive even by GW standards, or you just want a way to represent the siegfried without having to completely kitbash it, M3 Stuart light tanks from Warlord Imperial guard sentinel bitstamp are the perfect size to proxy for sentinels though they are half as talland are cheaper to boot.

All that's really needed to imperial guard sentinel bitstamp basic WYSIWYG muster is to either replace the gun with a proper Imperial guard sentinel bitstamp weapon, or just replace the turret altogether, in which case chimera or taurox turrets will fit with little work. Ads by Project Wonderful! Your ad here, right now: Retrieved from " https: Views Read Edit View history.

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