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We do try to filter out the wrong results as best we can, though. Memory bandwidth is the maximum amount of information measured in megabytes per second that can be transferred past the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.
Texel rate is the maximum amount of texture map elements texels that are applied in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip.
The higher this number, the better the card will be at texture filtering anisotropic filtering - AF. It is measured in millions of texels in one second. Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card.
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