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In addition to smoother interoperability with Autodesk 3D animation tools, this release includes extensive updates to the Stingray renderer, Level Editoranimation tools, and audio tools. Here you'll find lists of the bugs and known limitations that we fixed, sorted by workflow area.
This section includes any new known limitations we've found since the last release of Stingray. If you're working on a project that you started in an earlier version of Stingray, this section lists the steps you may need to take in order to successfully upgrade to the latest version.
If you have access to the Stingray source code, see this section for information about what's new for this release in the master branch. Near the edges of the screen, you can now make screen space reflections rays bend instead of fade out. Transparent materials can now refract the opaque objects behind them using the android robot icon packagers input on the material.
To simulate the look of sub-surface scattering, you can now make materials translucent using the Density input on the Material Variable node. The skydome is now a regular Unit placed on a frozen layer named 'Background'. Organize groups of android robot icon packagers level objects using the new Layers view Hotkey: L in the Explorer window.
Layers let you quickly select, show, hide, or freeze groups of level objects all at once, helping you isolate the objects you want to work with.
You can also filter your level objects by type to further unclutter levels that contain many objects. To get started in the Layers android robot icon packagers, clickand then drag and drop objects between layers. For new information, see Organize level objects in layers. An updated version of the Character template project is available in the Project Manager when you start Stingray. The Stingray engine now supports Android devices equipped with Qualcomm AdrenoAdrenoand Adreno chipsets.
The Android android robot icon packagers is reproduced or android robot icon packagers from work created and shared by Google and used according to terms described in the Creative Commons 3. For updated information, refer to Supported platforms. Stingray now supports only iOS 9 targets. This change allows us to significantly decrease the size of the engine binaries.
You can now toggle the visibility of lights using the new light property Enabled. Disabling this option turns off the light's contribution in the current level and in the game.
In addition, hiding lights in the Android robot icon packagers Viewport android robot icon packagers hides only the visual representation of the light.
It no longer turns the light off. Importing assets with android robot icon packagers materials is now easier. When the new Shared Materials check box is turned on in the FBX Import window, Stingray searches your project for existing materials for the asset. If a match is found, Stingray applies the existing material to the asset on import. For new information, see Import a android robot icon packagers with textures and materials. Drag and drop a material from the Asset Browser onto an android robot icon packagers in the Level Viewport to quickly assign a material to a unit in your level.
For new information, refer to Assign a material to an object. When you click Make Unique in the Property Editor for a material, a new Open Shader Graph button displays, making it easy to start editing the shader graph. See Create a parent material. Additional filtering and config options available in the Asset Browser let you toggle filters on and off, show file extensions, and set whether searches are case sensitive. In addition, you can now move more than one asset at a time from folder to folder, and right-click to create new empty materials and animation controllers.
You can now toggle the HUD display for the following categories:. When in gameplay navigation mode right-click and hold in the Level Viewportnew hotkeys let you move the camera up Q and down E. See Navigate in the Level Viewport for updated android robot icon packagers. You can now view and edit large amounts of script data in the Property Editor.
Unit script data is displayed in an editable tree view, and supports number, string, and boolean values. In addition, you can now edit multiple assets at the same time. For example, select multiple lights and adjust them all simultaneously. New drag and drop functionality lets you quickly add audio files to environments and characters. Simply drag an audio file from the Property Editor on to the animation timeline or in to your level, and then preview it directly in the editor, without playing your level.
Android robot icon packagers can tweak your sound in Flow, using the corresponding logic that is created each time you add a sound.
The Log Console window now includes a filter widget that lets you filter out data from different components of Stingray, making it easier to debug issues. See Test and build a project. This plug-in includes several improvements android robot icon packagers bug fixes by Nvidia. Unless otherwise noted in the What's Fixed section, please be aware that this release contains the same Known Limitations described in Stingray 1.
If you need the visual meshes to be different sizes, configure them as children of the physics wheels. Restart the engine without restarting the editor after you generate new sound banks. Bundling Oculus projects does not work when Configuration is set to "Release".
When packaging the project using the Deployer window, set Configuration to Develop instead. The full installation guide for Autodesk products including Stingray is included in the Stingray online help, here. This section explains the improvements and fixes that require specific upgrade steps for users currently using a previous version of Stingray.
If you develop for iOS, you must upgrade your Mac development machines to use Xcode 7. Script Flow nodes no longer have their arguments and return values transformed into lower case by default. Up until version 1. For example, an input parameter named MyInputValue was available to the Lua script function as t. Similarly, a return value named in the node definition as MyOutputValue used to be set from Lua as r. As of version 1. Your android robot icon packagers contains any script Flow nodes that contain any upper-case characters android robot icon packagers the names of their input parameters or return values in the.
OR your project uses Flow events that contain any upper-case characters in their names, android robot icon packagers in the. For a complete list of all new, modified, and removed Flow nodes in this release, see the version history. If your project contains any of the Flow nodes that have been modified or removed, you will need to make sure that your graphs are wired correctly by deleting any old versions of the node and re-inserting the new version. This makes the node much more convenient to use, as its android robot icon packagers values are fetched on demand whenever a downstream node requires those values.
The following errors can indicate that your project contains the old version of the HumanIK Add Aim node:. For a complete list of all new, modified, and removed elements in the Lua API in this release, see the version android robot icon packagers. If your project contains any API elements that have been modified or removed, you will need to adjust your code accordingly.
New Vector2 and Vector4 object types have been added. These are temporary objects like the existing Vector3 object, with their own Vector2Box and Vector4Box objects to store values across multiple frames.
This change has several consequences, particularly for the Gui and LineObject objects. Colors are now represented internally by Vector4 objects instead android robot icon packagers Quaternion objects.
Color returns a Vector4and all functions in the Gui object that previously required color values expressed as a Quaternion now require a Vector4. Functions that previously returned Vector3 objects for 2D size values, such as Gui. If you use any of these functions, make sure that your code treats the returned objects as Vector2 values instead of Vector3.
If you see the message:. Functions that previously accepted Vector3 objects for 2D sizes now require Vector2 objects instead. The position parameter of 2D Gui functions used to android robot icon packagers be a Vector3 that grouped the 2D position and the draw layer. If you want to use layer 0, you can now use a Vector2 instead. This allows you to simplify the parameter android robot icon packagers from Vector3 x, y, 0 to Vector2 x, y.
To run correctly, android robot icon packagers need to android robot icon packagers and install the latest Oculus runtime for windows and verify that your graphics card is compatible to install VR beta drivers.
See details at https: Since this is a major revision, previous VR templates will not work. Expect to port any previous projects to use the new template. Because we streamlined the data compiler code. If you have created custom. Now, all you need to do in order to do a full Windows build of the engine and editor is run make.
The Stingray Package Manager, or spmactually introduced in version 1. It is used automatically by the Stingray build system to keep your library requirements up to date; you can also invoke it on the command line yourself. See the Developer Help for more details, or run spm --help.
Screen Space Reflection Ray Bending. Temporal AA blur reduction. Also new in Rendering. Organize objects on layers. Improved interoperability with linked viewports. Support for additional Android devices. Smoother material import workflows. Drag and drop materials in the viewport.